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AdventureDoor • Walkthroughs • Hi-Res Adventure #1: Mystery House
Hi-Res Adventure #1: Mystery House
walkthrough
About this walkthrough
This is a complete walkthrough for Hi-Res Adventure #1: Mystery House.
Using this walkthrough will get you through the game with the least amount of time and wandering around, but may spoil the game and fun of exploring.
AdventureDoor walkthroughs use terms and phrases which try to match in-game texts as closely as possible. In some cases this means that walkthroughs have grammatical and typographical errors (such as "open door" instead of "open the door"), but it makes following the walkthrough easier while playing the game.
Commands typed into the parser are written in CAPITAL LETTERS.
Items which can be picked up as new inventory items and items which can be constructed by combining or using other items are written with bold text for emphasis.
General information
The parser is simple and limited, it doesn't understand very many synonyms for action words. Most commands follow VERB [object] format, but ON and OFF should be used as [object] ON/OFF. Here is a complete list of commands that the parser understands:
BREAK
CLIMB
CLOSE
DOWN (or D)
DROP
EAST (or E)
ENTER
EXAMINE
FUCK
GET
GO
INVENTORY
KILL
LIGHT
LOOK
MOVE
NORTH (or N)
OFF
ON
OPEN
POUR
PULL
PUSH
QUIT
READ
RUN
SHIT
SHOOT
SOUTH (or S)
TAKE
UNLOCK
UP (or U)
USE
WALK
WEST (or W)
Note that profane words don't do much of anything except end the game.
Walkthrough
It is advisable to study the surroundings by typing LOOK AROUND, EXAMINE AROUND, LOOK ROOM, or EXAMINE ROOM when entering a new area. These are not included in the walkthrough, as it is not required but can be done in every room. Note that when looking something in detail using the command LOOK [object], you can use these commands to exit the close-up view.
- GO STEPS
- OPEN DOOR
- ENTER DOOR
- GET NOTE (new inventory item: a note)
- READ NOTE
- DROP NOTE
- WEST
- Save game here!
- OPEN FRIDGE
- LOOK FRIDGE
- GET PITCHER (new inventory item: an empty pitcher)
- CLOSE FRIDGE
- LOOK SINK
- GET BUTTERKNIFE (new inventory item: a butterknife)
- WATER ON
- GET WATER (new inventory item: a pitcher full of water)
- WATER OFF
- LOOK ROOM
- OPEN CABINET
- LOOK CABINET
- GET MATCHES (new inventory item: matches)
- CLOSE CABINET
- EAST
- SOUTH
- Save game here!
- TAKE CANDLE (new inventory item: an unlit candle)
- LIGHT CANDLE (new inventory item: a lit candle)
- Type in any command you like, as long as the parser recognises it, it's good for this step. LOOK ROOM works fine.
- POUR WATER
- LOOK HOLE
- GET KEY (new inventory item: a small key)
- LOOK ROOM
- OPEN DOOR
- SOUTH
- LOOK BODY
- OPEN GATE
- ENTER GATE
- Save game here!
- LOOK AROUND
- ENTER GATE
- NORTH
- WEST
- GET NOTE (new inventory item: a note)
- READ NOTE
- DROP NOTE
- WEST
- UP
- WEST
- ENTER DOOR
- LOOK BODY
- ENTER DOOR
- WEST
- ENTER DOOR
- GET NOTE (new inventory item: a note)
- READ NOTE
- DROP NOTE
- ENTER DOOR
- EAST
- EAST
- EAST
- ENTER DOOR
- GET DAGGER (new inventory item: a dagger)
- ENTER DOOR
- EAST
- ENTER DOOR
- LOOK BODY
- ENTER DOOR
- WEST
- WEST
- NORTH
- UP
- GET HAMMER (new inventory item: a sledgehammer)
- ENTER DOOR
- UNLOCK CHEST
- OPEN CHEST
- LOOK CHEST
- GET GUN (new inventory item: a gun)
- LOOK ROOM
- ENTER DOOR
- DOWN
- NORTH
- ENTER DOOR
- EAST
- LOOK BODY
- GET TOWEL (new inventory item: a towel)
- ENTER DOOR
- USE BUTTERKNIFE
- GET PICTURE (new inventory item: a picture)
- PRESS BUTTON
- ENTER WALL
- DOWN
- DOWN
- LOOK BODY
- GET KEY (new inventory item: a skeleton key)
- ENTER HOLE
- NORTH
- CLIMB
- LOOK TELESCOPE
- LOOK AROUND
- DOWN
- DOWN
- NORTH
- NORTH
- NORTH
- NORTH
- OPEN DOOR
- UP
- PUSH CABINET
- BREAK WALL
- EAST
- UP
- NORTH
- UP
- OPEN TRAPDOOR
- Save game here!
- CLIMB LADDER
- LOOK WOMAN
- SHOOT GUN (Alternatively, you can use commands KILL DAISY, and when the parser asks "with what", type WITH GUN.)
- GET NOTE (new inventory item: a note)
- READ NOTE
- DROP NOTE
- ENTER TRAPDOOR
- DOWN
- NORTH
- ENTER DOOR
- PRESS BUTTON
- ENTER WALL
- DOWN
- DOWN
- REMOVE ALGAE
- GET BRICK (new inventory item: a brick)
- GET JEWELS (new inventory item: jewels)
- NORTH
- UP
- ENTER HOLE
- EAST
- UNLOCK DOOR
- OPEN DOOR
- NORTH
- GO STEPS
Deaths
There are ways to get a game over by dying in this game.
Adventure game deaths can be unexpected, shocking, annoying, but also humorous and entertaining depending on the case. Some players want to explore them, while others want to avoid them.
Here is a list of such scenes in this game.
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Try to light the stove in the kitchen. |
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Don't put out the fire that the candle starts. |
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Walk into an open grave. Note that this can happen only while the gravedigger is alive. |
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Fall out of the window in the attic, and get into a car crash with a Volkwagen [sic]. |
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Get stabbed by Daisy when confronting her. |





