Sivusto ei tue käyttämääsi selainta. Suosittelemme selaimen päivittämistä uudempaan versioon.

Keep up with the updates:

AdventureDoor Facebook



This site is under development.

The content on the site, including text, images, and other content will be modified if and when needed.

Your feedback and suggestions are welcome. You can send your feedback privately using the contact form. Thank you.

Nelly Cootalot: Spoonbeaks Ahoy! walkthrough

Nelly Cootalot: Spoonbeaks Ahoy! walkthrough

 

About this walkthrough

This is a complete walkthrough for Nelly Cootalot: Spoonbeaks Ahoy!.

Using this walkthrough will get you through the game with the least amount of time and wandering around, but may spoil the game and fun of exploring.

Items which can be picked up as inventory items and items which can be constructed by combining or using other items are written with bold text for emphasis.

 


 

- Enter The Barnacle.
- Take the map from the bar, the one from the bar desk, not from the wall.
- Talk to Captain Rehab, go through all the dialogues.
- Talk to Barman Friday, go through all the dialogues.
- Use the map to go to Market Street.

- Enter Bjorn & Olafssen.
- Talk to Bjorn & Olafssen, go through all the dialogues.
- Exit and enter The Store of Babylon on the right.
- Talk to Mme Leatherette, go through all the dialogues.
- Talk to Baron, go through all the dialogues.
- When Baron is reading his own book, take the ink well from the table to get a quill and ink.
- Walk to the bargain bin on the right and search to get a book about birds.
- Use the map to go to Toll Booth.

- Talk to Blind Jimmy Thimble, go through all the dialogues.
- Look inside the box of heavy rock, and take one heavy rock.
- Go back to Market Street.

- Enter Bjorn & Olafssen.
- Use the book on Coot, and then talk to Coot, go through all the dialogues.
- Exit and enter The Store of Babylon on the right.
- Talk to Baron, ask him about Saul Island gate pass.
- Exit and walk to the right, where Baroness is in the closed clothes store.
- Talk to Baron, go through all the dialogues, especially remember to talk about where she lives.
- Now there will be a new location on the map, use the map to go to Widebeard Tower.

- Look at the window that is left from the tower doors.
- Look at the safe and exit.
- Go back to The Barnacle.

- Talk to Captain Rehab about the art of theft. As the conversation progresses, ask what kind of proof he wants that you are a pirate.
- Talk to Barman Friday, ask about Pirates' Oath and Pirate Guild Tattoo.
- Go back to Bjorn & Olafssen.

- Look at the tattoo stand, and take the skull and crossbones tattoo.

The right tattoo in the upper right corner.The right tattoo in the upper right corner.
- Talk to Coot about Pirates' Oath, and ask everything about piraglyphics.
- Go back to Widebeard Tower.

- Go to the lone grave on the left. Read what the stone says.
- Use your spade on the lone grave to dig and you will find a phrase book. Read what the book says.
- Go back to The Barnacle.

- Study the graffiti on the wall, a deciphiring puzzle begins. The goal of the puzzle is to crack what the piraglypics writing says, and you need to swap individual alphabets, for instance, clicking A and then B will swap every A to B and every B to A. You should be able to get an English sentence out of this writing. This is almost impossible to solve randomly, so it's best to think how English language works. If there are individual letters, they are most likely vowels that can be alone in English, such as "I" or "A", if you see apostrophes, think what words and phrases can be shortened that way, for instance "cannot" to "can't". Eventually you should have clear sentences forming through trial and error. It's worth noting that the phrase book really doesn't give any usable hints to solve this puzzle, so studying the message it has is waste of time.
- When you have solved the puzzle, hit the "Read" button to check if it's correct.
- In case you can't solve this puzzle, it may be a bit challenging for non-native speakers for instance, here's what the decoded message should spell out:
I SWEAR BY THE GRAVES 'NEATH THE FOAM O'THE WAVES,
OH I AM A PIRATE SO TRUE,
AND I SWEAR ON ME SHIPS AND THE CAT-O-NINE WHIPS,
I'LL DO WHAT A PIRATE MUST DO,
AND I SAY BY THE SKY AND ME ONLY GOOD EYE,
I SEEK OUT ME TREASURE SO FAIR,
AND I'LL SAY TO THE BREEZE AND THE SE'EN HIGH SEAS,
THAT I WON'T TRIM MY BODILY HAIR!
- Enter The Barnacle.
- Talk to Captain Rehab, and recite the Pirates' Oath.
- Show pirate tattoo to Bartender Friday.
- Show pirate tattoo to Captain Rehab, and he will give you the cat burglar.
- Go back to Widebeard Tower.

- Look at the window that is left from the tower doors. The cat burglar goes in automatically to steal the gate pass.
- The cat burglar gets distracted by the fishtank, so use the ink to darken the water. The cat will give you the pass.
- Go back to Toll Booth.

- Talk to Blind Jimmy Thimble about the gate pass and he will lift up the barrier.
- Walk towards the mountain in the distance to enter Leper Colony.

- Walk left to find the entrance to Saul mine.
- Try to interact with El Mono.
- Try to enter the mine.
- Go right, back to Leper Colony.
- There's a window on the left from the padlocked door. Talk to the window twice and a leprechaun will come to the window.
- Talk to Leprechaun, go through all the dialogues. First you will receive the flag blueprint, and then two daalders.
- Go back to The Barnacle.

- Put a daalder in the donation box.
- Enter the Rogues' Gallery on the right side of the room.
- Get a free postcard next to the painting.
- Take the moustache from the skeleton.
- Go back to Bjorn & Olafssen.

- Try to trade the postcard to Bjorn & Olafssen.
- After they ask a proof of authenticity, use the quill on the postcard. Offer it again to Bjorn & Olafssen. You will get the iHook in return.
- Exit and walk right to Hook-a-duck which is now open.
- Give a daalder to Stibble Bellwise to play the game.
- Take the hook and try to catch ducks by clicking on them.
- The game is rigged, so you fail. Talk to Stibble Bellwise and complain about it. He will give your daalder back.
- Play it again, Nelly. Give a daalder and take the hook just like last time. This time, before trying to catch any ducks, use iHook to replace the other hook. After doing that, keep catching ducks until the game stops. You need to be fast, however, if you don't catch enough ducks in succession, you will get a prize, but not the prize you want. You need to catch seven ducks in total. If you fail, just keep repeating the pattern until you succeed. When you succeed, you will get the rainbow scarf.
- Go back to Widebeard Tower.

- The top of the tower is now accessible, go there, and talk to Hortense, go through all the dialogues.
- Try to steal the four leaf clover from the dog by using the cat burglar.
- Go back to The Barnacle.

- Talk to Barman Friday, ask about the free drink that Captain Rehab promised. When given a choice, take cat guts.
- Use the bottle of cat guts with the cat burglar to get fierce cat burglar.
- Go back to Widebeard Tower.

- Steal the four leaf clover from the dog by using the fierce cat burglar.
- Walk down to ground level. Pick up an envelope from the ground to get a letter to the DLA and read it.
- Go back to the top of the tower again. Talk to Hortense about Angelo Lightfoot.
- Use moustache, and talk to Hortense again wearing the disguise, go through all the dialogues.
- Walk to the lower ledge and look at the pipe right below the dignified ladies.
- Use heavy rock on the pipe twice.
- Talk to pipe to launch the rocket.
- After watching a brief cutscene, you will automatically walk up and talk to Hortense again. She will give you a voucher.
- Go back to The Store of Babylon.

- Talk to Mme Leatherette about flags.
- Exit the store and walk right and talk to Baroness about underwear.
- Return to The Store of Babylon. Talk to Mme Leatherette about underwear.
- Use the voucher to buy a Saucy Sue.
- Exit the store and walk right and try to offer Saucy Sue to Baroness.
- Use the moustache again, and as Angelo Lightfoot offer Saucy Sue to Baroness.
- After removing the disguise go to the clothes store again and take the unmentionables that the Baroness left behind to get underthings.
- Go back to the Leper Colony.

- First, use the rainbow scarf on underthings. After that, use the four leaf clover on underthings & scarf to get a flag.
- Give the flag to Leprechaun.
- A cutscene follows, leprechauns will help you to get pass El Mono by summoning... an orange.
- Pick up the orange.
- Walk to the furnace and check the pipe coming out of it.
- Use heavy rock on the pipe to break it. Next, put the orange into the broken pipe to be launched by the outcoming steam.
- This will open the access to Saul mine, so enter the mine.

- In the mine, walk to the left, and try to pick up loose stones.
- The trap closes, and the antagonist Baron enters. He will ask you how you are planning to stop him. A conversation puzzle follows, your task is to find right alternatives among many conversation paths.
- In case you can't find the right conversation tree, here are the correct ones: "I can help you", "I could give you information...", "I'll tell you about pirates", "Pirates have deep secrets...", "Secret Codes...". Baron will take the phrase book from you.
- Try to operate the crank handle to power up the control panel.
- You need a diversion. Pick up those loose stones from the ground now.
- Throw a stone to the bell, and immediately after while the bell is ringing, use the crank handle.
- Use the powered up control panel to operate the magnet. The goal here is to place the magnet right on top of Baron to catch him. There are four settings in the control panel, and each of those move the magnet right/left and up/down, two directions simultaneously. First you need to select the movement using the lever, and then start the movement by using the rectangular button. You need to perform some back and forth movement to get the magnet into its right position.
- If you start from the position which is the default starting point, the correct sequence is (using the numbering where the topmost lever setting is 1, and the ones below 2, 3, and 4): 2, 3, 1, 1, 1, 3, 2, 1.
- Push the red magnet button to activate the magnet, and after that just watch the cutscenes that follow.
- Keep watching even after the credits have rolled to see some gags!

The game is finished!The game is finished!


THE GAME IS FINISHED. CONGRATULATIONS!!!