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Captain Morgane and the Golden Turtle walkthrough

Captain Morgane and the Golden Turtle walkthrough

 

About this walkthrough

This is a complete walkthrough for Captain Morgane and the Golden Turtle.

Using this walkthrough will get you through the game with the least amount of time and wandering around, but may spoil the game and fun of exploring.

Items which can be picked up as inventory items and items which can be constructed by combining or using other items are written with bold text for emphasis.

 


 

Note: all characters appear as "unknown character" in the game before you talk to them. This walkthrough uses names which appear after talking to people when referring to characters.


Chapter 1


Chapter 1.Chapter 1.- Talk to Bonita Castillo (mother) about everything.
- Take dustpan next to fireplace.
- Take brush that is under the bench.
- Use brush with dustpan to get dustpan and brush.
- Take water jug from kitchen corner.
- Take cloth that is on top of a barrel on the opposite side of the room to get a dry cloth.
- Use dustpan and brush with dust patch next to the barrel.
- Use dustpan and brush with dust patch on the carpet.
- Use dustpan and brush with dust patch on the shelf behind kitchen corner. You now have full dustpan and brush.
- Go to Castillo house exterior.

- Use full dustpan and brush with large barrel.
- Try to use water pump.
- Take pump handle from the ground.
- Try to use pump handle with water pump.
- Search woodpile to get a magnet.
- Use magnet with muddy patch to get pivot bolt.
- Use pivot bolt with pump handle to get handle and bolt.
- Use handle and bolt with water pump.
- Use water jug with water pump.
- Use water pump to get filled water jug.
- Go to Castillo living room.

- Use filled water jug with empty bucket.
- Use dry cloth with water bucket to get wet cloth.
- Use wet cloth with dirty windows.
- Open toys box to get wooden sword.
- Go to Castillo house exterior.
- Go to the fork, which will automatically take you to flat-top hill.

- Talk to Arno about everything.
- Use wooden sword with Arno.
- Play and win Wooden Sword Duel (cheat option available).
- Take broken ladder to get rope.
- Use rope with Arno.
- Use Bobby with lookout rock.
- Go to the fork.

- Try to talk to unknown man.
- Take flask of water from the cart.
- Use flask of water with unknown man, you will get broken flask bottom automatically.
- Talk to Manuel about everything.
- Take shepherd's stick from the ground.
- Use wet cloth with sunny rock to get dry cloth.
- Take dry grass that grows near gate.
- Use dry grass with sunny rock.
- Use broken flask bottom with sunny rock.
- Use dry cloth with shepherd's stick to make a torch.
- Use torch with burning grass. You will automatically go to Castillo house exterior.

- Try to go to Castillo living room.
- Use Bobby with bedroom window.
- Use Nell with Bobby.
- Interact with human ladder.
- Interact with ledge.


Chapter 2 - A Captain's Role


Chapter 2.Chapter 2.- Take sword.
- Take embroided handkerchief.
- Open drawer to get a pistol.
- Take magnet.
- Exit through cabin's door.

- Enter Alessandro's cabin.
- Talk to Captain Castillo (father) about everything.
- Exit through cabin door.
- Take dull plate that is on the wall.
- Go to main deck, go to Bounty Island.

- Talk to Carlo about everything.
- Talk to Razzo about everything.
- Talk to Arno about everything.
- Use embroided handkerchief with dull plate to get polished plate.
- Use polished plate with Arno.
- Go to The Admiral's Rest.

- Talk to Nacho about everything.
- Talk to Nell about everything.
- Talk to Tasco about everything.
- Talk to Thomas Briscoe about everything, you will get serial number.
- Go to the docks.
- Talk to Nell about everything. You will receive fruit, bread loaf, and fried chicken wings.
- Use fried chicken wings with Carlo.
- Take small chicken bone from the ground.
- Go to The Admiral's Rest.

- Use bread loaf with greasy frying pan to get greasy bread loaf.
- Go to the docks.
- Go to flat-top hill.
- Use polished plate with nest.
- Return to the docks.
- Talk to Arno about reflection.
- Use greasy bread loaf with Arno's sword.
- Use magnet with sea to get Arno's sword.
- Use Arno's sword with Razzo.
- Go to town hall exterior.

- Try to open town hall door.
- Try to open closed shutter.
- Use pistol with closed shutter.
- Interact with map room windows.
- Talk to Razzo and try to convince him to help. If you can't find the right conversation options, they are "Explain about Briscoe", "Obey your Captain", "Reward your Loyalty". You will automatically enter the map room.
- Look at locked chest.
- Use small chicken bone with locked chest.
- Use serial number with open chest, you will get Briscoe's map.
- Go to town hall exterior and return to The Admiral's Rest.

- Talk to Nacho about crew.
- Use Briscoe's map with Thomas Briscoe.


Chapter 3 - The Trail of the Golden Turtle


Chapter 3.Chapter 3.- Talk to Captain Castillo about everything.
- Talk to Thomas Briscoe about everything.
- Go to main deck, sail to another place, choose Crab Island map.

- Talk to Sonia Bond (from So Blonde) about everything.
- Talk to Razzo about everything.
- Look at inn sign.
- Go through inn door to Buckleberry Inn.
- Talk to Anita about everything.
- Interact with basket to get match box.
- Talk to Stranger about everything.
- Go upstairs.
- Try to interact with jackpot machine.
- Go downstairs.
- Look at modern picture on the wall.
- Try to take modern picture.
- Go to docks.

- Walk left and check the case catch and lamp on your way to The Winsome Maid.
- Go onboard.
- Go to Alessandro's cabin and talk Captain Castillo about doubloon to get doubloon (5). From now on, you can ask Captain Castillo in case you need more money.
- Return to to Buckleberry Inn.
- Use doubloon with jackpot machine.
- Play and win The Jackpot (cheat option available). The goal here is to get strong alcohol bottle. You can also try to win money (chest) from the machine, which will give four doubloons each time. If you try to repay the money that Captain Castillo lent, you need to win it at some point. The simplest way to achieve this is to keep playing now to make some money, and repay immediately when back onboard. If you keep retrying without exiting the slot machine view, retries won't cost extra doubloons, but exiting and retrying after that will cost extra.
- Use strong alcohol bottle with modern picture to get hairpin.
- Go to docks.
- Use strong alcohol bottle with lamp, the bottle becomes near empty bottle.
- Use match box with lamp.
- Look at town map.
- Use hairpin with town map to get Crab Island map.
- Return to to Buckleberry Inn.
- Use Crab Island map with Anita.
- Go to docks, and use the map to go to Graveyard of the Ancients.

- Try to interact with ironwork fence, telescope, and map sylinder.
- Use Razzo with telescope.
- Walk right and try to interact with fireflies.
- Take flowers.
- Use flowers with near empty bottle to get bottled flower nectar.
- Use bottled flower nectar with flat grave to get bottled firefly.
- Use bottled firefly with Tanner's statue.
- Use Razzo with telescope.
- Look at the combination, memorise it.

Combination.Combination.
- Use pistol with ironwork fence to get ironwork piece 1 and ironwork piece 2.
- Use ironwork piece 1 with ironwork piece 2 to get gripping device.
- Use gripping device with map sylinder. Enter the code that you saw in the telescope by turning inner and outer circles. The correct combination is inner circle - one rotation right, outer circle - two rotations left. You will automatically get small key, half stone disk, and map B. You will automatically go back to the ship.


Chapter 4 - Dark Dangers


Chapter 4.Chapter 4.- Talk to Captain Castillo about everything.
- Talk to Thomas Briscoe about everything.
- Go to main deck, sail to another place, choose Hollow Island map.

- Talk to Sancha about everything.
- Go to town gates, go to upper town square, go to lower town square.
- Try to ring Percy's bell at Percy's stall.
- Try to interact with wheelbarrow.
- Go to governor's mansion interior.
- Talk to Miss Brown about everything.
- Use half stone disk with Miss Brown.
- Talk to Miss Brown about everything again.
- Use small key with exotic chest.
- Interact with key rack.
- Play and win The Lost Key (cheat option available).
- Return to upper town square.

- Talk to Sancha about everything. You should buy a gold earring, and net.
- Return to lower town square.
- Use net with wheelbarrow to get sticky clapper.
- Use sticky clapper with watercourse to get clapper.
- Try to use clapper with Percy's bell.
- Use hairpin with clapper to get repaired clapper.
- Use repaired clapper with Percy's bell.
- Ring the fixed bell.
- Talk to Percy about everything.
- Go to governor's garden.

- Try to interact with mosaic column.
- Interact with Percy's shed.
- Search everything for fun, but you need to get hammer and chisel.
- Use hammer and chisel with mosaic column.
- Return to town gates.
- Talk to Vasco about everything.
- Go to the jetty, use rope ladder to go onboard.
- Talk to Diego about everything. You will automatically return to town gates.

- Go to upper town square.
- Talk to Sancha about Hilary.
- Return to town gates.
- Interact with Nathaniel's house door, talk to Nathaniel about everything.
- Talk to Diego about everything.
- Return to upper town square.
- Talk to Vasco about Hilary's base, you will receive egg shell.
- Talk to Sancha about Hilary's base.
- Return to governor's garden.

- Use Diego with mosaic column.
- Use hammer and chisel with Diego.
- Interact with rubble to get half disk.
- Use half disk with half stone disk to get mysterious disk.
- Return to governor's mansion interior.
- Talk to Miss Brown about Percy to get two doubloons.
- Use egg shell with Miss Brown to get torn report and a new location on the map.
- Return to lower town square and use map to go to The Dark Beach.

- Study puddle of water. You may pick up a doubloon from there, if you wish.
- Use doubloon with puddle of water to make a wish, if you wish.
- Go to the dark reefs.
- Return to upper town square.
- Try to take the ladder.
- Use Diego with ladder, you will automatically return to the dark reefs.
- Use egg shell with egg shell on the ground.
- Talk to Thomas Briscoe, watch the cutscenes.


Chapter 5 - Save Elizabeth


Chapter 5.Chapter 5.- Talk to Thomas Briscoe to visit Briscoes house exterior and come back.
- Talk to Manuel about everything.
- Go to The Admiral's Rest.
- Use gold earring with Nacho.
- Talk to Nacho about everything to get shirt.
- Talk to Tasco about everything to get strong rum.
- Go to the docks.
- Talk to Nell about everything.
- Go to Castillo house exterior.
- Try to enter through front door.
- Return to the docks, go onboard The Winsome Maid.

- Go to Alessandro's cabin.
- Talk to Captain Castillo about old house.
- Talk to Diego about locked house (you can talk about everything else too, but talking about locked house will automatically return you to Castillo house exterior).
- Use Diego with front door and try to convince him to help. If you can't find the right conversation options, they are "Disturbed", "Captain", "Home".
- Take crossbow that is over the fireplace.
- Interact with toys chest.
- Talk to Bonita spirit.
- Talk to Morgane kid about everything.
- Take sheet of paper from the corner.
- Take paint brush that is over the fireplace.
- Take paint set that is next to toys chest.
- Use paint brush with paint set to get paint kit.
- Use paint kit with sheet of paper to get flower picture.
- Use flower picture with Bonita spirit.
- Take small blanket from the floor.
- Use small blanket with toys chest, watch the cutscene.
- Go to Castillo house exterior.
- Interact with toys chest to get small blanket.
- Take Fauna Flora book from the bookshelf.
- Go to Castillo house exterior, go to the docks.

- Use shirt with Manuel.
- Use small blanket with Manuel, you will automatically go to Briscoes house exterior.
- Use strong rum with Dinsdale (or Mitchell).
- Use fruit with old bell.
- Try to enter through front door.
- Talk to Thomas Briscoe about key.
- Return to the docks.
- Talk to Nell about spare key to get spare key.
- Return to Briscoes house exterior.

- Use spare key with front door, watch the cutscene.
- Take empty small purse from the floor.
- Take iron bar that is next to fireplace.
- Use empty small purse with pistols on the shelf to get purse with gunpowder.
- Use purse with gunpowder with front door.
- Use magnificent sword with net curtain to get silk fringes.
- Use silk fringes with front door.
- Use match box with front door.
- Play and win The Chase (cheat option available).


Chapter 6 - Tanner Island


Chapter 6.Chapter 6.- After cutscene, you will be back onboard the ship.
- Use sketch map with world globe.
- Exit through cabin door.
- Take small hammer that is on the floor.
- Go to main deck, sail to another place, choose Tanner Island map.

- Try to take floating wood planks from the sea.
- Use Thomas Briscoe with floating wood planks to get wood board.
- Interact with shrubs.
- Try to take rusty anchor.
- Go onboard Winsome Maid.
- Talk to Diego about anchor, you will automatically return to the island.
- Use Diego with rusty anchor.
- Take rusty anchor.
- Take dark rock.
- Take loose piton from the rock wall.
- Try to talk to Diego.
- Use rope with rusty anchor to make grapple.
- Use grapple with crossbow to get loaded crossbow.
- Use loaded crossbow with scaffolding.
- Climp up dangling rope.

- Talk to Buck about everything.
- Try to interact with strange device.
- Try to interact with broken bridge.
- Try to interact with campfire.
- Talk to Buck about all new things.
- Take stone cup that is next to Buck.
- Use wood board with broken bridge.
- Use small hammer with loose piton to get hammer and piton.
- Use hammer and piton with dangerous bridge.
- Cross repaired bridge.
- Play and win Birds Attack (cheat option available).

- Take nuts.
- Use purse with gunpowder with pistol to get loaded pistol.
- Use loaded pistol with mocking seagull, you will automatically get half eaten fish.
- Take feather.
- Take dark rock.
- Use magnificent sword with undergrowth, you will automatically get brushwood.
- Try to interact with drawbridge mechanism.
- Go to Buck's place.

- Use brushwood with campfire.
- Use dark rock with dark rock to get flint stones.
- Use flint stones with campfire.
- Take iron stem from the ground.
- Use iron stem with half eaten fish to get raw fish skewer.
- Use raw fish skewer with campfire to get hot fish skewer.
- Use hot fish skewer with Buck.
- Talk to Buck about cogwheel to get cogwheel.
- Take oil lamp from the table.
- Use nuts with nut press.
- Use oil lamp with nut press.
- Use nut press to get lamp with oil.
- Cross repaired bridge.

- Use cogwheel with drawbridge mechanism.
- Look at strange fly.
- Return to jetty and cliff.
- Use feather with Diego.
- Go onboard Winsome Maid.
- Talk to Diego about everything, you will get blood bandage.
- Return to Carmine's monument.
- Use blood bandage with empty bottle to get trap bottle.
- Use trap bottle with strange fly to get tsetse fly.
- Use mysterious disk with stone pillar.
- Use lamp with oil with secret entrance.
- Enter secret entrance.

- Look at sarcophagus.
- Use stone cup with small depression to get cup of water.
- Use cup of water with sarcophagus.
- Use greasy iron stem with glass panel.
- Use hammer with custom crowbar, you will get turtle rod.
- Use turtle rod with Buck.

- You will automatically return onboard, go to Morgane's cabin.
- Exit through cabin's door, go to main deck, sail to another place, choose Bounty Island map.
- Use tsetse fly with Alessandro's cabin.
- Go to Alessandro's cabin, after cutscene you will automatically end up in the Castillo house.
- Talk to Captain Castillo, after cutscene you will automatically end up back onboard.


Chapter 7 - Find The Friend


Chapter 7.Chapter 7.- After coming automatically to Hollow Island, go to governor's mansion interior.
- Talk to Miss Brown about everything.
- Go to dark reefs.
- Talk to Sancha about everything.
- There is a new location on the map now, go to Voodoo village.
- Talk to Bibli and Nambi about everything.
- Climb to upper level.
- Enter through hut door.
- Try to talk to Chem'in.
- Exit through hut door.
- Talk to Tana about Chem'in sleeping.
- Return to the hut.
- Interact with the bookshelf to get Voodoo recipes.
- Take voodoo kit.
- Exit and talk to Tana about caba-flowers to get flowers description.
- Return to governor's mansion interior.

- Use flowers description with flower pot.
- Talk to Miss Brown about caba-flowers.
- Go to lower town square.
- Talk to Percy about weed killer.
- Go to governor's garden.
- Interact with Percy's shed.
- Search everything for fun, but you need to get weed killer.
- Return to governor's mansion interior.
- Use weed killer with flower pot to get caba flowers petals.
- Go to the jetty, use rope ladder, sail to another place, choose Bounty Island map.

- Go to The Admiral's Rest.
- Take dead chicken.
- Go to the docks, go to the Winsome Maid, sail to another place, choose Crab Island map.
- Take metal hook.
- Use metal hook with inn sign to get crab claw.
- Go to Graveyard of the Ancients.
- Use dead chicken with flat grave to get bloody feather.
- Go to docks, go to the Winsome Maid, sail to another place, choose Tanner Island map.
- Go to burial chamber.
- Use flask with small depression to get flask with sulphur water.
- Return to Hollow island Voodoo village.

- Climb to upper level and enter the hut.
- Use crab claw with fireplace.
- Use caba flowers petals with fireplace.
- Use flask with sulphur water with fireplace.
- Use match box with fireplace.
- Use bloody feather with voodoo paper to get Chem'in paper.
- Use Chem'in paper with fireplace.
- Talk to Chem'in about everything, you will get painted pebble.
- Exit and go to Voodoo village.

- Use painted pebble with Bibli or Nambi.
- Go through temple entrance.
- Talk to Bajari about everything.
- Return to upper level.
- Talk to Tana about everything.
- Return to the temple.
- Talk to Bajari about curse and Tanner.
- Use turtle rod with Bajari.
- Return to the jetty.
- Talk to Thomas Briscoe about everything. After conversation Bajari will come and give turtle map. Watch the cutscene and go through automatically triggered dialogues.


Chapter 8 - The French District


Chapter 8.Chapter 8.- After coming automatically to Crab Island, go to the Buckleberry Inn.
- Talk to Anita about everything, French quarter will be available on the map after the conversation.
- Go to French quarter.
- Talk to Dinsdale and Mitchell about everything.
- Climb up rose trellis.
- Go back onboard Winsome Maid.
- Interact with clothes hamper to get sheet.
- Return to the Buckleberry Inn.
- Try to take fishing rod that is against the wall.
- Talk to Anita about fishing rod.
- Take fishing rod.
- Go to docks.
- Interact with barrels to get cork.
- Go to French quarter.

- Climb up rose trellis.
- Use cork with iron stem to get clothes hanger.
- Use sheet with clothes hanger to get ghostly silhouette.
- Use ghostly silhouette with fishing rod to get flying silhouette.
- Use flying silhouette with Disdale or Mitchell.
- Climb down rose trellis.

- Enter through Drake's door.
- Talk to Mabel Thorpe about everything.
- Search the showcase to get blocked blowpipe.
- Exit through the door.
- Try to open priest's door.
- Return to the Buckleberry Inn.
- Try to take musket that is next to door.
- Talk to Anita about musket.
- Interact with musket to get ram-rod.
- Use ram-rod with blocked blowpipe to get blowpipe.
- Use ram-rod with musket.
- Go to the Graveyard of the Ancients.

- Interact with flowers to get wild berries.
- Go to French quarter.
- Climb up rose trellis.
- Use wild berries with blowpipe to get loaded blowpipe.
- Use loaded blowpipe with priest's window, you will automatically go to priest's door.
- Talk to Father Jérôme about everything, you will get shovel blade.
- Take wooden pole from the ground.
- Return to the Buckleberry Inn.
- Use wooden pole with stranger to get whittled pole.
- Use whittled pole with shovel blade to get shovel.
- Go to the Graveyard of the Ancients.
- Use shovel with small mound that is closest to the statue to get old paper.
- Use old paper with Father Jérôme.
- Go to French quarter.

- Enter through Drake's door.
- Talk to Mabel Thorpe about everything.
- Interact with four drawer cabinets.
- Use small key with fourth drawer 2.
- Return to the Buckleberry Inn.
- Talk to Pierre LaCroix about everything.
- Go to docks.
- Talk to Sonia Bond about everything.
- Go back inside through inn door.
- Talk to Pierre LaCroix about everything.
- Go to French quarter.

- Try to enter through Drake's door.
- Use Diego with Dinsdale or Michell.
- Enter through Drake's door.
- Interact with governor's portrait.
- Interact with safe to see the lock mechanism.
- Look at showcases in the room, pay attention to showcases that have butterflies in them.
- Interact with safe again. Use the showcases as a hint to open it. The specimen number for each coloured butterfly is the critical hint. In case you can't figure it out, it's: red 8, yellow (gold) 4, green 1.

Combination.Combination.
- Interact with safe interior.
- Return to the Buckleberry Inn.

- Talk to Pierre LaCroix about Pedro Gonzales.
- Talk to Anita about everything.
- Go back onboard Winsome Maid.
- Talk to Nacho about everything.
- Go to Alessandro's cabin.
- Take pen and paper from the desk, you will also get empty ink bottle.
- Return to docks.
- Take octopus.
- Go through inn door.
- Talk to Anita about octopus.
- Use octopus with Anita to get inc sac.
- Use inc sac with empty ink bottle to get ink bottle.
- Use ink bottle with pen and paper to get writing kit.
- Go back onboard Winsome Maid.
- Use writing kit with Nacho to get witness account.
- Return to the Buckleberry Inn.
- Use witness account with stranger or Anita.
- Talk to Pierre LaCroix about cloth location.
- Return to French quarter.

- Talk to Diego about everything.
- Walk left to Tortue d'Or.
- Talk to Max about everything.
- Talk to Uncle Eduardo about everything.
- Use turtle rod with Uncle Eduardo, you will automatically return to Winsome Maid.
- Talk to Uncle Eduardo.


Chapter 9 - Turtle Island


Chapter 9.Chapter 9.- You will automatically come to Turtle Island and receive whistle from Captain Castillo.
- Go to main deck, go to Turtle Island.
- Try to use Uncle Eduardo with distant branches.
- Take berries from berry bush.
- Take battered turtle shell from the ground.
- Use berries with Uncle Eduardo.
- Use Uncle Eduardo with distant branches.
- Use row-boat, go onboard.
- Talk to Diego about axe, you will automatically return to Turtle Island.
- Use Diego with dense vegetation.

- After coming to the bridge, look at carved stone.
- Use the carved stone as a guide to cross the bridge. If you can't figure it out, the correct path is as follows: start from the dark tile that is second from the left, after that, forwards, right, right, forwards, forwards, left, forwards, left, left, forwards.

Correct path.Correct path.
- Use trigger (a stick in the ground).

- After cutscene, you are in a prison hut.
- Look at amber turtle, watch the cutscene.
- Use whistle with Uncle Eduardo.
- Use berries with pair of bodkins.
- Use Uncle Eduardo with pair of bodkins.
- Take shackles.
- Take solid small chest to get solid small chest and blue diamonds.
- Take plank.
- Take shackles from the other side of the hut.
- Use blue diamonds with Thomas Briscoe.
- Talk to Captain Castillo about everything.
- Use shackles with shackles (the picture in the inventory will change, but the item will be called shackles as well).
- Use solid small chest with posts.
- Use plank with posts.
- Use shackles with Captain Castillo or Thomas Briscoe.

- When outside, interact with basket to get slimy caterpillar.
- Go to Turtle Beach.
- Use blue diamonds with turtle shell to get incomplete mask.
- Use slimy caterpillar with turtle shell to get turtle mask.
- Use turtle mask with harvester group.
- Talk to Bobby about everything, you will get turtle egg.
- Talk to Tanama about everything.
- Use turtle map with Tanama.
- Use Briscoe's map with turtle map to get complete map.
- Use complete map with Tanama.
- Use whistle with Uncle Eduardo.


Chapter 10 - The Great Spirit Egg


Chapter 10.Chapter 10.- Interact with turtle altar.
- Play and win Turtle Door Puzzle (cheat option available). For hint: the correct order of stacking is right, left, centre.
- Go to turtle chamber.
- Talk to golden turtle about everything.
- Interact with strange device.
- Talk to golden turtle about strange device.
- Talk to Tanama about everything.
- Go to turtle path and return to Turtle village.

- Try to enter shaman's hut.
- Go to shaman's hut.
- Interact with mattress.
- Interact with secret trap.
- Match all four images so that they all show turtle. The first image rotates only itself, the second image rotates first and second images, the third image rotates third and fourth images, and the fourth one rotates first and fourth images. If you can't figure it out, go in the following order: click first image three times, second image four times, third image twice, and fourth image four times.
- Try to take great spirit egg.
- Take leather hide pelt.
- Take fur hide pelt.
- Take tough thread from the shelf.
- Take bone needle that is in the voodoo figure next to door.
- Use bone needle with tough thread to get threaded needle.
- Use threaded needle with leather hide pelt to get incomplete hide bag.
- Use fur hide pelt with incomplete hide bag to get hide bag.
- Use hide bag with great spirit egg to get egg bag.
- Use turtle egg with secret trap.
- Go to turtle village.

- Use whistle with Uncle Eduardo.
- Use Uncle Eduardo with turtle villager.
- Talk to turtle guard about anything.
- Go through the dialogues with Diego, and you will automatically return to turtle chamber.
- Use egg bag with incubator.
- Talk to Baba Carey about everything.
- Interact with shaking incubator.
- Use turtle rod with secret panel.
- Talk to new golden turtle about Tanama.
- Talk to new golden turtle about everything.
- Talk to new golden turtle about leaving in peace.
- Open the chest.

- Watch the cutscenes and credits.

The game is finished!The game is finished!


THE GAME IS FINISHED. CONGRATULATIONS!!!